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Wonderful graphics, the explosions feel rewarding, the general vibe of the game is cohesive and feels great!

The enemies are fun to kill, there's a good amount of variability in enemy types, and they're well designed to feel rewarding to "pop"

I think 2 places with a little room for improvement are 1) the missile enemies spelled game over for me whenever I ran into them (if found the spreading 3 missiles after initial missile explosion hard to track / dodge but I'm probably just not great a the game yet) and difficulty spikes seem to be tied more to types of enemies generated rather than length of playtime

Overall this is great so far, feels extremely polished, and I'm excited to see where y'all take it!

(+1)

Thank you so much for all the amazing feedback, not only did you give us a great boost with your kind words you also put ur money where your mouth is. I wish we could express to you how much this means, the only thing we can think of is to immortalize you within our game for being one of the very first to back us financially. We have just completed a new devlog for our v0.2 we would love for you to take a look and let us know if we addressed any of the issues you come across before. We will be keeping an eye on your game also, if you even need feedback for updates dont hesitate to contact us, thats if we dont get there first :) Thank u so much again!!! you really are a star.

Love the graphics and the new movement system, keep it up! Maybe add an auto fire for the regular shot, mouse release is a bit of unorthodox way for a Galaga shootter.

Hey my friend.. Thank you so much for all of your support and feedback, we take every single response seriously and consider it carefully..

We chose mouse for a movement system because we were actually basing the gameplay on an old atari game that used a mouse.. we will also be adding keyboard and controller support eventually..

The reason we had the single click shot was because SPACE INVADERS does the same thing, it turns out that YOUR suggestion fits our game and play style about 1000% better, we have now implemented this so THANK YOU once again.

We have SO many plans for this game, We have a roadmap that includes game modes like BOUNTY HUNTER MISSIONS where you can hunt down the scum of the universe and once captured, you get to store them in your own PRISON COLLECTION!! We also have different waves and biomes ships and weapon loadouts to explore.

We hope that we can continue to rely on your AMAZING feedback!!!

Found the game while browsing trough the New&Popular game tab! Pixelart is stunning and the game is very hard! With a litte bit more polish it will work perfectly!

Hi there Pargonias12.. Thank you so much for the positive feedback. Currently we have not implemented any kind of difficulty curve so the game may seem a bit hard, it is random, so some games may seem easier than others. I think if you get a good start the rest is much easier, but either way.. this is very much at the START of this games development. We have many many things planned for the game including MISSIONS where you become a bounty hunter, the game play itself will stay pretty much the same, though much more enhanced, lots more enemies, BOSSES, Biomes, different waves etc etc.. also the rewards for getting further will be much more satisfying and will have the player wanting to get the next boss in their collection 🙂 I hope you come along on this amazing journey with us, you and others like you really do make this whole development a joy to be a part of. Thank you once again!